Traditional Situational Archetypes:
The Quest
What the Hero must accomplish in order to bring fertility
back to the wasteland, usually a search for some talisman,
which will restore peace, order, and normalcy to a troubled
land.
The Task
The nearly superhuman feat(s) the Hero must perform in
order to accomplish his quest.
The Journey
The journey sends the Hero in search of some truth that
will help save his kingdom.
The Initiation
The adolescent comes into his maturity with new
awareness and problems.
The Ritual
The actual ceremonies the Initiate experiences that will
mark his rite of passage into another state. A clear sign of
the character's role in his society
The Fall
The descent from a higher to a lower state of being usually
as a punishment for transgression. It also involves the loss
of innocence.
Death and Rebirth
The most common of all situational archetypes, this motif
grows out of a parallel between the cycle of nature and the
cycle of life. Thus morning and springtime represent birth,
youth, or rebirth, while evening and winter suggest old age
or death.
Battle between Good
and Evil
Obviously, a battle between two primal forces. Mankind
shows eternal optimism in the continual portrayal of good
triumphing over evil despite great odds.
The Unhealable Wound
Either a physical or psychological wound that cannot be
fully healed. The wound symbolizes a loss of innocence.
Some other examples...
Where have we seen these before??
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